Tome of Dorgoth


Pellvyr is a small town in King's Swamp, that dates back to ancient times. It features prominently in The Tale of the Swamp and the Mine. Pellvyr is located just east of Lake Motoko and south of Castle Krikk and the ruins of Eil Kuar.

Notable residents


The oldest mention of Pellvyr was in 345 BLC, when dwarves from The Porcupine were given permission by Bothandal the Crafter to settle in the area. The settlement prospered in those days and became a rare meeting place for elves and dwarves. After the death of Bothandal and the War of the Sisters, the security of King's Swamp weakened, however. In the first century Pellvyr began experiencing regular raids by orcs from the Thracyll Mountains and the north. While The Porcupine attempted to fight off the orcs, it became clear that the elves were neither willing or able to support such efforts. The dwarves retreated and in 76 LC, Pellvyr and the surrounding mines fell to pillaging orcs.

For centuries, the area remained unsettled, but the invasion of Silimanis by the Labarean Empire prompted human migration towards the elven territories. Inspired by a dwarven folk tale about Pellvyr, one village set out to look for the ancient ruins and found it in 745 LC to rebuild it.

During the 8th and 9th century, Pellvyr sustained itself through fishing and hunting and redeveloped small mining operations. This opened a trade route with Zhai, but did not lead to extensive growth of the town. The discovery of zholtan deposits in 900 LC and the increased demand for metals caused a growth spurt for Pellvyr, attracting explorers, miners, brigands and adventurers to the relatively ungoverned settlement.

In late 903 LC, a Fist of Ush operative named Sigrid Brightface took over town and tried to instill order after a conflict between brigands and the townspeople almost burned Pellvyr to the ground. His plight was complicated by the appearance of the young green dragon Tadelphyxia who demanded symbolic tribute to her mother and threatened to destroy the fledgling town.


903 LC

In 903 LC, Pellvyr and the whole King´s Swamp region were formally part of Dathyll. The elves hardly paid any attention to the region, however. Old agreements still applied but were ignored for the most part. The Council of Merchants, as it existed in ancient Pellvyr, had become limited to Barnus Bluntstone, who used the town as a source of tribute and oversaw commerce in the area. A notable exception to this absence of rule pertained to property claims in the mountains. Sillandra the Raven worked meticulously to track these claims, transfers and heritages and to uphold the customs and laws that were originally in place. Any disputes were settled by Bluntstone, but in accordance with established rulings.

Bluntstone did little to secure Pellvyr and tolerated banditry, racketeering and fighting in the town. In early 903 LC, the assorted thugs came under control of a mysterious leader, which brought Bluntstone to strike a deal: the group, now known as the Vangals would protect Bluntstone's interests, while Bluntstone himself would ignore all illegal activities done by the group.

This situation escalated in Marat that year, when a group of adventurers got into fights with the Vangals and burned down their favorite bar, killing several thugs in the process. This led to a backlash in which the leader of the Vangals, as well as bugbears and a small army of bandits, came to Pellvyr to kill the adventurers, who had conveniently left town. Armed locals, supported by the gnome trader Larno Liggleflips and Fist of Ush agent Sigrid Brightface, managed to drive the Vangals back, and proceeded to clean out the Vangal hideout beneath Lakeside Manor. The leader of the group, however, managed to flee.

As a result of these events, the people of Pellvyr raged against Barnus Bluntstone, who agreed to an investigation into his behavior by Sigrid Brightface. Brightface set up a tribunal that combined Dathyllian law with the War Codex and set up a local militia, restructuring the governance of Pellvyr according to tenets of Ush.


Pellvyr still shows the remains of old elven structures, recognizable by their rounded architecture but engraved with both dwarven and elven motifs. Most of the town consists of new buildings that are clearly human-made: some are made of brick, some are made of wood but all are straight-edged and functional.

Some notable locations in Pellvyr include:

The Square

The Pellvyr Square is circular and laid with white setts. It is built around an ancient circular fountain, which is concentric with the square. The fountain stand a meter tall, with embossings at its outside depicting gnomes, dwarves and elves dancing together. The embossing also shows the standing stones of Pellvyr. In the middle of the fountain basin stands a statue of Nesidyn the Bard playing flute, surrounded by fish who are rising from the water to join him in song, as the story goes.

The fountain was built in 103 BLC, to celebrate a visit by Bothandal during which he brought his 21-year old twin daughters, the princesses Galythiel and Morsyana. Nesidyn's story was Galythiel's favorite myth, and so the fountain was built in her honor. Morsyana, who was more interested in arcane history, was given a tome of magic collected by Sathorius, the wizard member of the Council of Merchants at the time.

If any song contains a theme or more from the work of Nesidyn, the water of the fountain will reach higher and further. This spell is a permanent tribute to the old Bard, which functions to this very day.

The Gold and Red

A brewery and inn owned by the venture capitalist dwarf Gondwen Huckstone and established in 903 LC. Huckstone never ran the bar – he originally hired the previous owner, Tobias Woodson to maintain affairs. Huckstone introduced the brewery to the inn, having successfully established Hedgehog Brewing in earlier years. The inn contains four single-person rooms, all of them on the first floor.

The Gold and Red is a large inn, situated in an ancient elven building of rounded stone. As these buildings do, it contains small, colored round glasses that let in light. The building consists of two floors with similar rounding, as if they have been smacked together. The first-floor rooms that face the square are lined by large alcoves, that end in balconies of about a meter.

On the other side of the building, accessible through an alley between the inn and the brewery, is a courtyard. It contains an overhang connected to the main building, beneath which horses are kept. Just above the top of the overhang are again rounded glass windows, providing light into the inn rooms that are not adjcacent to the square.

Upon entrance to the Gold and Red through a big wooden double door, the visitor is greeted by a big metal table on the opposite side, behind which the innkeeper does his business. Flag stones line the floor, and the area between the door wall and the bar is lined with round tables, providing room for four or five people. From the entrance to the right, a chair leads up to the first floor, while a door at the left side of the bar leads to the kitchen and the living quarters of the innkeeper and servant.

Thyrr's Provisions

A warehouse dating back to 820 LC. It was started by the human woodsman Tymo Thyrr, who ran the place until his death. It has been in the hands of many entrepreneurs ever since. The logo of Thyrr's provisions is a red alligator biting upwards.

Thilithil Wood & Furniture

A famous saw-mill and carpentry run by three elves, including the founder Thilithil.

The Pellvyr Stones

The Standing Stones of Pellvyr (also known as the Pellvyr Stones) are a circle of large, polished stones. Concentric with this circle, and in between the stones, are rocks that have been formed into seats of various sizes and qualities. Many of the polished stones contain writing in Labarean, Laeryllian and Khanduun.

The writing in the Stones

As the meeting place was used to discuss political and social matters, the stones contain markings of these agreements, labeled by date. The calendar used on the stones is not the Labarean Calendar (LC), but a combination of the elvish Sky Cycle and the Dwarven Calendar. For clarity, the important dates are stated below in LC:

  • 360 BLC: King Bothandal claims Laedor Thilis as his private land, including all rights and privileges that come with that, either through law or custom.
  • 345 BLC: King Bothandal grants mining and privileges to specific clans from the Porcupine and to gnomish Estates. The dwarven clans are Clan Arad and Clan Bordirūn. The gnomish Estates are the Fiddleflute Estate, the Dabblespeck Estate and the Fuddy Estate. Mining privileges extend to all sites in the Thracyll Mountains that border Laedor Thilis, with the exception of the Chicken's Beak area that is only accessible to His Royal Highness.
  • 310 BLC: King Bothandal revokes all taxes levied on export of ore for the parties with mining privileges, but installs a 1/7th tax for local commerce. The mining parties agree to this arrangement.
  • 301 BLC: King Bothandal pledges to use incoming revenue to improve the trade roads. A town constable is to oversee peace and commerce. The mining parties, Council of Merchants, and first town constable agree to this arrangement.
  • 252 BLC: Recent orc attacks have cost valuable life. The Kingdom of Laeryll will maintain forces in Laedor Thilis, complemented by fighters from Clan Arutan and mercenaries from Clan Bardor. The clans agree to a monthly pay. Bothandal, the town constable and the mining parties agree to this arrangement.
  • 190 BLC: The sharp increase in magical goods requires oversight by someone who has arcane knowledge. The Council of Merchants will hence be required to seat at least one True Wizard. It is pledged that any more lethal incidents involving extraplanar creatures will move the magic market to Beltar. The mining parties, Bothandal, town constable and the Council of Merchants agree to this arrangement.
  • 103 BLC: King Bothandal grants the town constable and Council of Merchants the right to veto any human activity in Laedor Thilis.
  • 5 BLC: The mining parties, the Council of Merchants and the town constable mourn the death of King Bothandal and pledge to construct a statue celebrating the Father of Pellvyr. They agree to join the Kingdom of Laeryll as a province, on condition that all prior arrangements are maintained. Queen Galythiel and Queen Morsyana agree to this arrangement.
  • 13 LC: The Council of Merchants, town constable and mining parties pronounce intended neutrality in the current conflict of the Second Diarchy. Laedor Thilis will temporarily secede from the Kingdom of Laeryll to maintain said neutrality. Clan Arutan, Clan Bardor and Clan Bordirūn remain neutral, but are ultimately loyal to the Mountain King. The gnomish Estates declare loyalty to the Kingdom of Labar. Land governed by the Kingdom of Laeryll, including the magical mine near Chicken's Beak, is put under direct control of the Council of Merchants.
  • 17 LC: The dwarven Clans and gnomish Estates declare loyalty to Queen Galythiel and war on Queen Morsyana. The town constable and Council of Merchants agree on free trade and open borders with The Porcupine, in return for additional protection by dwarven soldiers. An emissary of the Mountain King agrees to this arrangement.
  • 21 LC: The Council of Merchants is placed under control of Clan Arad. The town constable agrees to this arrangement, as do the gnomish Estates. Commerce taxation will increase to 1/5th to finance fortifications and protection against the orcish hordes.
  • 39 LC: The Council of Merchants and town constable welcome the Prydissyr Peace Agreement.
  • 45 LC: The Council of Merchants and town constable mourn the deaths of those fallen during the recent attacks by orcish hordes. An emissary of the Mountain King shares the pain and promises protection.

King's Swamp Smithy

Where weapons and agricultural tools are made.

Pellvyr Furnace

Where ore from the nearby mines is smelted and refined

Bullywug Bar

A small bar dating back to 890 LC, named after the tradition that would see captive bullywugs do song and dances on stage. It was burned to the ground in Marat 903 LC, as part of the events that led to the downfall of Barnus Bluntstone. Its proprietor Baknur the Beast is serving jail time for his support of the ruffians that had terrorized Pellvyr.

Trading Post

One of the few functioning elven buildings, the trading post serves as a general store and a place for merchants to purchase local craftwork, such as weapons, furniture, wood, grains and fish.

Khandar's Splendor

An exchange for ore and refined metals

A shrine to Simka

Protector of fortune and daughter of Zodan and Kaell. This shrine is maintained by the Architect elf Gwylynn Daruthassen

A shrine to Khandar

Lakeside Manor

A dilapidated building overseeing Lake Motoko, that was once inhabited by elven emissaries. This heritage is shown through murals that grace the inside walls of the manor, and the intricate carvings that can be found in the mausoleum in the cellar. The Vangals used the cellar as their hideout before it was clear by Brightface, Arunsen and Liggleflips.